A robust yet easy-to-use program, Anime Studio has long been a favorite of both professional and amateur animators. With Anime Studio Pro 11 the software package has also become an even more powerful game creation tool. Those looking to sample what Anime Studio has to offer, before making the financial plunge, also have the option of purchasing the very affordable Anime Studio 11 Debut. This option too is easy to use, and the level of support and number of tutorial videos that Smith Micro offers are impressive. My first experience with Smith Micro’s animation solution was with the 2012 version, Anime Studio Pro 9. After spending a good amount of time with Anime Studio Pro 11, I’m genuinely impressed with how far the program has come. Since Version 8, the software has supported the WACOM multi-touch API, but until now, it’s been an unwieldy tool for drawing and creating art. Of course this is primarily due to the differences between vector and raster art, where creating the latter digitally is more similar to its non-digital counterpart. Thankfully, the freehand tool along with brushes have been greatly improved.ĭespite the improvements to the drawing tools, most users will likely import at least a few files from other art programs. Support for Adobe Photoshop files is also now more robust. In the switch to a 64-bit architecture, Anime Studio’s handling of layered Photoshop files is significantly more stable, and now facilitates file updates. This means that animation work can be started with unfinished art assets. #Anime studio pro 8 scripts update#Īs those assets are improved and finalized, Anime Studio will notify you that the current import is out of date, and will allow you to update the file as needed.Īnime Studio has long been a bone-based animation system, but with Version 11 the program finally supports frame-by-frame animation. The more traditional frame-by-frame method of animating is far more art intensive, but the process is made easier with Anime Studio’s existing layer referencing and onion skin tools. The bone-based animating has also been improved. Bones can now be retargeted, re-parented, and flipped mid-animation. This allows for significantly more complex animation sequences and even matching reflections. Working with smart bones, which creates a more 3D-styled animation, has also been made easier. Speaking of 3D, for a while now Anime Studio has been able to import universal OBJ, 3D model files.
0 Comments
Leave a Reply. |